its not quite ecsher, the top corner cube needs to be infront of the one on its left
hard to achieve in 3d programs though, you would probably have to CAREFULLY boolean some of the cubes, so that they all look as though theyre in front of the next one
hard to achieve in 3d programs though, you would probably have to CAREFULLY boolean some of the cubes, so that they all look as though theyre in front of the next one
cube x cube x cube x cube = hypercube!
Simple and specifically...aren't?!
My main object is cube...or hypercube...check my gallery...